Humor Selections for October 5th, 2005


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A seven-year-old boy was at the center of a Oklahoma City courtroom drama yesterday ...

... when he challenged a court ruling over who should have custody of him.  The boy has a history of being beaten by his parents  and the judge initially awarded custody to his aunt, in keeping with child custody law and regulations requiring that family unity be maintained to the degree possible.
 
The boy surprised the court when he proclaimed that his aunt beat him more than his parents and he adamantly refused to live with her.  When the judge then suggested that he live with his grandparents, the boy cried out  that they also beat him.
 
After considering the remainder of the immediate family and learning that domestic violence was apparently a way of life among them, the judge took  the unprecedented step of allowing the boy to propose who should have  custody of him. After two recesses to check legal references and confer with child welfare officials, the judge  granted temporary custody to the Oklahoma Sooners, whom the boy firmly believes are not capable of beating anyone.

Submitted by Paul, Oklahoma City, OK

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Rules for Cats Who Have to Run a House Part 3
  • "Rumpus Raising"

Step 1: Warm up by tearing through the hallways and over furniture at high speeds. Be sure to drag your claws and make zzzzzrt noises on the rugs. Furniture that is off limits during the daytime makes great springboards. (Even more fun with two or more participants.) Important style points are gained during this step. 2 extra points if you get a yell from a judge.

Step 2: Find objects that make noise and activate them. Door stoppers that go SPROOOOOOOONGONGONGONG when you run by them, wind chimes and blinds that rattle when disturbed, and loose objects that go thud when they hit the carpet are best. Technical points are awarded in this step. The more complex the device the better. 5 points for knocking over the phone so it goes BEEP BEEP BEEP *Please hang up* BEEP BEEP...

Step 3: Make the loudest possible noise. Glassware and remote controls are useful here. It might be beneficial to slightly open the judges' door before this step. Final creativity points are awarded now.

Step 4: Look innocently at the dog and fish when the judges storm into room and turn on the lights. Pretending to be asleep is good form. 5 bonus points if another pet gets blamed, and 7 points for style if the judges stub, trip or completely fall over the objects knocked over!

  • "Skiing" This game is played when your human has the newspaper lying on the floor for reading. Run down a hallway toward the newspapers at full speed, leap onto the paper and see how far you can slide. The slippery advertisements are best for this. This game is even more fun if your human is unaware that you are going to play. It can be followed by a good round of "Catch Mouse" (newspaper variant). It can also be played on throw rugs.

Toys

Any small item is a potential toy. If a human tries to confiscate it, this means that it is a Good Toy. Run with it under the bed. Look suitably outraged when the human grabs you and takes it away anyway. Watch where it is put so you can steal it later. Two reliable sources of toys are dresser tops and wastebaskets. Below are listed several types of cat toys.

  • Bright shiny things like keys, brooches or coins should be hidden so that the other cat(s) or humans can't play with them. They are generally good for playing hockey with on uncarpeted floors.
     
  • Dangly and/or stringlike things such as shoelaces, cords, gold chains and dental floss also make excellent toys. They are favourites of humans who like to drag them across the floor for us to pounce on. When a string is dragged under a newspaper or throw rug, it magically becomes the Paper/Rug Mouse and should be killed at all costs. Take care, though. Humans are sneaky and will try to make you lose your Dignity. Note that playing with shoelaces when the human is trying to tie them is another form of Hampering.
     
  • Within paper bags dwell the Bag Mice. They are small and camouflaged to be the same colour as the bag, so they are hard to see, but you can easily hear the crinkling noises they make as they scurry around the bag. Anything, up to and including shredding the bag, can be done to kill them. Note: any other cat you may find in a bag hunting for Bag Mice is fair game for a Sneak Attack, which will usually result in a great Tag match.
     
  • Ignore anything that appears to be a store-bought cat toy. After all, in the old days, cats had to fashion their own toys. Store-bought toys are an affront to a "real" cat.

6. Supervising (a.k.a. Hampering)

It is well known that humans are incapable of performing even the simplest of tasks without feline supervision and/or assistance. This supervision is absurdly known by the humans as "hampering". If one of your humans is engaged in some close activity and any others are idle, stay with the busy one. It would take a large book to describe all of the activities which need to be supervised, so only a condensed list is presented below.

  • When supervising cooking, sit just behind the left heel of the cook. You cannot be seen and thereby stand a better chance of being stepped on and then picked up and comforted.
     
  • For book readers, get in close under the chin, between eyes and book, unless you can lie across the book itself.
     
  • For knitting projects or paperwork, lie on the work in the most appropriate manner so as to obscure the maximum amount, or at least the most important part. Pretend to doze, but every so often reach out and slap the pencil or knitting needles. The worker may try to distract you; ignore it. Remember, the aim is to hamper work. Embroidery and needlepoint projects make great hammocks in spite of what the humans may tell you.
     
  • For people paying bills (monthly activity) or working on income taxes or Christmas cards (annual activity), keep in mind the aim: to hamper! First, sit on the paper being worked on. When dislodged, watch sadly from the side of the table. When activity proceeds nicely, roll around on the papers, scattering them to the best of your ability. After being removed for the second time, push pens, pencils, and erasers off the table, one at a time.
     
  • When a human is holding the newspaper in front of him/her, be sure to jump at the back of the paper. They love surprises.
     
  • As often as possible, dart quickly and as close as possible in front of the human, especially: on stairs; when they have something in their arms; in the dark; and when they first get up in the morning. This will help their coordination skills.
     
  • Always sleep on the human at night so s/he cannot move around.
     
  • When a human is attempting to "make the bed", hop on it and curl up in the middle, or pounce on the sheet the human is trying to rearrange. If the human tries to ignore you by covering you with the sheets, move around and try to mess things up. Protest loudly when you're evicted.
     
  • Laundry presents many opportunities to hamper (hence the other name for the laundry basket, the laundry hamper). Laundry fresh from the dryer is a perfect bed, since it is warm and soft. As soon as it is put on the bed for sorting, arrange yourself for a nap. If the human removes you, keep returning until the laundry isn't warm anymore. Now it's play time. Pounce on anything the human tries to move around for folding, especially socks and nylons. For added fun, grab a sock and hide under the bed.
     
  • When a human is working at a computer, s/he isn't paying attention to you. Fortunately, this problem is easy to remedy. You can easily obstruct the human's view of the screen with your beautiful tail, or if it's low enough, with your even more beautiful body. Trampling on the keyboard is always good for some attention as well. Pay special attention to the keys marked "Esc", "Del", and "Brk". If you need to nap while supervising your human, good places are the keyboard, on top of the plastic thing with the cord that the humans laughably call a "mouse", or on the human's arms. If the human insists on removing you from these choice locations, there's always the lap. If possible, while in the lap try to drape yourself on one of the human's arms.

7. Guidelines for where to sit or lie down.

  • It is considered bad form to lie on the bare floor, couch, or bed. An exception is made for the human's favorite chair, which you are allowed to sit on no matter what (or who) is there.
     
  • On a bed, there will often be laundry or clothes lying there. It is your duty to lie on them to get your beautiful fur on them. If there is a choice, choose either the cleanest item or the item which contrasts most strongly with your fur. If your human protests, act cute.
     
  • It is also your duty to lie in an area that makes your human contort to the greatest extent if s/he wishes to share the bed/couch with you.
     
  • Even resting on a book or a newspaper on the floor is preferable to just lying on the floor. Newspapers are particularly important to sleep on if your human has them on the floor for his/her reading convenience.
     
  • Select a chair to sleep on that hampers your human the most. For example, if your human is doing a craft on the kitchen table to prevent your interference, it is your duty to take a nap on the chair your human would like to be sitting in. No other chair at the kitchen table will do.
     
  • If kicked off any preferred seating, it is of critical importance that you not immediately go about your business. You must either sit still for a time, washing yourself to save face, or lie on the floor to make your human feel guilty. If the human cheats by moving your resting chair and/or sitting in a different one (in a situation such as the kitchen table example above), you may be able to continue hampering by jumping into the human's lap. If the human has to get up to get something and dumps you off, immediately occupy the chair and look smug. Of course, the human will just switch chairs or remove you again. This game can be played for hours.

Submitted by Jordie, Emmitsubrg, Md.

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A man was coming home from a long day at work when he got a call on his cell phone.

When he answered, a doctor informed him that his wife was involved in a serious accident and he should come to the hospital immediately.

When he arrived, he greeted the doctor and asked, "How bad is she?"

He replied, "Well, not good. She's in a consistent vegetative state that she will never come out of. And your insurance only covers her for ten days, so after that, you're on your own."

The man begins to cry. Then he asks, "How am I going to pay for all of the medications and equipment?"

The doctor said, "Well unless you have a hundred thousand tucked away somewhere, you are probably going to have to sell your home and live in a trailer and work two jobs to pay for the qualified nurses who will have to take care of her."

The doctor looks at the man, who is now sobbing at his feet, and says, "Got 'ya - I'm just kidding. She's dead."

Submitted by warped minded Christopher, who's actually a good kid, from Emmitsburg, Md.

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Toyota Bait ... Download video (3.1 megs)

Submitted by Larry, Walkersville, Md.
 

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Explain these wrecks take 1

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Oct 3rd Humor Page